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Difference between pages "Finding a Driver Guide for New Players" and "Teams"

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Best to first start with the two most common mistakes new players make, and quite understandably:
+
==The basics about teams:==
  
1. Even if a driver has the name Michael Schumacher in this game, (or any real life driver) that doesn't necessarily mean he will be as fast as the real life one! All names are randomly generated in GPRO so that driver has no bearing on his real life counterpart at all. Its very common to see 100 bids for a driver like this and salaries of 10m per race or more, and this is a big mistake!
+
*A team costs $5mil to create.
 +
*You cannot create a team if your money balance is negative.
 +
*You cannot create a team between seasons if your money balance is lower than $5.000.000 .
 +
*It costs $3mil to join a team. This money is paid to the GPROFIA (not to any members of the team), and is only taken upon being accepted into a team.
 +
*Teams can only be created by managers in the "Amateur" division or higher.
 +
*Each team has spots for 10 managers. These managers can be from any combination of leagues or divisions.
 +
*Anyone can join a team, but you have to be accepted by the team leader.  It is usually best advised to send the leader a message selling yourself, and explaining why you think you should be accepted.<br><br>
  
2. The overall rating (OA) does not mean he is a better driver. It's natural to think "has higher OA, must be faster". Again, you may seem the same bids for an 85 OA driver at 10m per race, still a big mistake! Higher OA does not always mean faster, and I will go into more detail below.
+
==What are the advantages of being in a team? Can i go it alone or is it wise to team up?==
  
=====So. You just signed up and you want to win races, that's why you came here! =====
+
Quite simply, the main advantage of joining a team is '''shared knowledge.'''
  
When you first join you are allocated a driver by GPRO. Now more often than not, these drivers aren't great, BUT, you can sometimes be handed an absolute gem for free! It is very tempting to ditch that driver in the first race for a higher OA driver, but why not record his stats, run one or two races, see where you finish and make a decision after that? He didn't cost you a signing fee so this could be great info.
+
You can't transfer money, drivers, staff, or any other skills & abilities that would hand a material advantage.  Instead, the purpose of teams are for you to put a group of minds together and try to work out the secrets and formulas of the game.
  
The great thing about rookie is that you have a lot of freedom to try new things and every season is reset so you get your $30m back, plus $5m extra if you complete all 17 races.  
+
Many teams with a long history are likely to have amassed a substantial knowledge bank that would be invaluable to any manager - therefore if a space opens up in one of these teams, you should expect stiff competition to claim that position. To give yourself the best possible chance, ensure you send a detailed application explaining why '''you''' should be selected in front of any other applicants.
  
=====Firstly, where do I find a new driver?=====
+
Being part of a team also gives the opportunity to receive an equal share of the "team earnings" as explained below.
  
Apart from the one you already got, who may well be good enough anyway, you can get one [https://www.gpro.net/AvailDrivers.asp here]. That link is available at GPRO's main office too.
 
  
=====What driver stats should I look for to make him fast?=====
+
==Team Earnings==
  
One of the most common questions. Now the reason that you won't be told this directly by everybody is twofold. A lot of managers have done a lot of research finding this out, plus, as a new player; it may well spoil your enjoyment of the game, especially if you love management games and working them out for yourself.
+
At the end of the season (after promotion/relegation is done) every team will receive $40.000 for every team point scored during the season. The total money will then be divided equally between the current members of the team.
  
=====So the real question is, how do you find this out?=====
+
As team members participate in races during the season their team points are added to the team total. Unlike the individual championship system, the team championship system awards points to all team members that finish races between position 1 and 30 inclusive. The formula for gained team points in a race for a team member is: TeamPoints = (31-RacePosition)/3 * GroupWeight, where GroupWeight is 1 for Elite group, 0.8 for Master groups, 0.6 for Pro groups, 0.4 for Amateur groups and 0.2 for Rookie groups. All this brings to team points gains as in the following table:
  
The best way I found when I started was trial and error, lets take the 12 stats of the driver.
+
<table cellspacing="0" cellpadding="6" border="1">
 +
  <tr>
 +
    <th width="50" style="background:#34547f; color:#fff;">Pos</th>
 +
    <th width="50" style="background:#34547f; color:#fff;">Elite</th>
 +
    <th width="50" style="background:#34547f; color:#fff;">Master</th>
 +
    <th width="50" style="background:#34547f; color:#fff;">Pro</th>
 +
    <th width="50" style="background:#34547f; color:#fff;">Amateur</th>
 +
    <th width="50" style="background:#34547f; color:#fff;">Rookie</th>
 +
  </tr>
 +
  <tr>
 +
    <td>1</td>
 +
    <td>10</td>
 +
    <td>8</td>
 +
    <td>6</td>
 +
    <td>4</td>
 +
    <td>2</td>
 +
  </tr>
 +
  <tr>
 +
    <td>2</td>
 +
    <td>9.667</td>
 +
    <td>7.733</td>
 +
    <td>5.8</td>
 +
    <td>3.867</td>
 +
    <td>1.933</td>
 +
  </tr>
 +
  <tr>
 +
    <td>3</td>
 +
    <td>9.333</td>
 +
    <td>7.467</td>
 +
    <td>5.6</td>
 +
    <td>3.733</td>
 +
    <td>1.867</td>
 +
  </tr>
 +
  <tr>
 +
    <td>4</td>
 +
    <td>9</td>
 +
    <td>7.2</td>
 +
    <td>5.4</td>
 +
    <td>3.6</td>
 +
    <td>1.8</td>
 +
  </tr>
 +
  <tr>
 +
    <td>5</td>
 +
    <td>8.667</td>
 +
    <td>6.933</td>
 +
    <td>5.2</td>
 +
    <td>3.467</td>
 +
    <td>1.733</td>
 +
  </tr>
 +
  <tr>
 +
    <td colspan="6" align="center">&bull; &bull; &bull; &bull; &bull; &bull;    &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull; &bull;</td>
 +
  </tr>
 +
  <tr>
 +
    <td>26</td>
 +
    <td>1.667</td>
 +
    <td>1.333</td>
 +
    <td>1</td>
 +
    <td>0.667</td>
 +
    <td>0.333</td>
 +
  </tr>
 +
  <tr>
 +
    <td>27</td>
 +
    <td>1.333</td>
 +
    <td>1.067</td>
 +
    <td>0.8</td>
 +
    <td>0.533</td>
 +
    <td>0.267</td>
 +
  </tr>
 +
  <tr>
 +
    <td>28</td>
 +
    <td>1</td>
 +
    <td>0.8</td>
 +
    <td>0.6</td>
 +
    <td>0.4</td>
 +
    <td>0.2</td>
 +
  </tr>
 +
  <tr>
 +
    <td>29</td>
 +
    <td>0.667</td>
 +
    <td>0.533</td>
 +
    <td>0.4</td>
 +
    <td>0.267</td>
 +
    <td>0.133</td>
 +
  </tr>
 +
  <tr>
 +
    <td>30</td>
 +
    <td>0.333</td>
 +
    <td>0.267</td>
 +
    <td>0.2</td>
 +
    <td>0.133</td>
 +
    <td>0.067</td>
 +
  </tr>
 +
</table>
  
*Energy (decreases during qualys and races, increases between races, certain training can improve its use efficiency)
 
*Concentration (May increase, stay the same, or decrease after the season reset, trainable)
 
*Talent (Never changes, untrainable)
 
*Aggression (Increase and loss in certain scenarios, lose points end of season, trainable)
 
*Experience (Generally increases with each race)
 
*Technical Insight (Generally increases with each race, trainable)
 
*Stamina (Trainable, lose points at the season reset)
 
*Charisma (Increases slowly, trainable)
 
*Motivation (Increases and decreases over the season depending on the race, increase when new contract is signed, trainable, can change during the season reset)
 
*Reputation (Increases and decreases in certain scenarios)
 
*Weight(kg) (Fluctuates depending on certain training, increases in the season reset)
 
*Age (Increases by one year every season reset)
 
  
So what do these stats mean? And which will affect your pace? When you first join, of course it's very difficult to know exact numbers but you can draw conclusions yourself from their very names.
+
==Frequently Asked Questions==
 +
=====Is the money available for Teams shared at the end of the season or is that the amount each team member receives?=====
 +
The total winnings will be shared equally among team members.
  
There is however a way to find this out a lot more rapidly if you record your data. Try different drivers out.  
+
=====How do I kick out an inactive team member?=====
 +
A team leader may kick out another member of the team only after they have missed 4 consecutive races. This can be achieved by navigating to the Team Profile page, and clicking the red cross that appears alongside their name.
  
They don't have to be expensive drivers, but why not pick a stat you think you will make your driver faster if it is high, and sign him for a few races? You can do this is a few ways:
+
If at any time during the season you miss 4 consecutive races then for every next race you miss you will be moved one spot down in your team. This applies both to team leaders and normal members of the team and does not depend on the group you are racing in. For example if you are at spot #4 in the team and you miss 6 races in a row you will be automatically moved to spot #6, as a result the manager who previously had spot #5 will now have spot #4 and the manager that was in spot #6 will now be in spot #5.
  
*Pick one stat that a driver is particularly high in, that you think will make him faster, sign the driver, see how he performs.  
+
=====Is it possible to remove a team member by force?=====
*Pick a couple or even three of stats that the driver is high in and do the same.
+
In cases when the team leader decides that a team member does not fulfill the requirements of the team for some reason, he or she may start a team "vote out" against the team member. A vote out will cost the team leader $3.000.000 to initiate, and an additional $1.000.000 will be paid by each team member who participates in the vote out (including the team leader). When at least 8 team members have participated in the vote out it is considered successful and the team leader will be given the right to kick out the voted out manager from the team. A team vote out spans over two weeks time from the day it was initiated and only one team member can be voted out at any time.
*Make sure you are always recording the data. For example, you could lose a race with a great driver doing 12 pit stops and think it's the drivers fault and it's actually just the race tactic!
 
  
The beauty of rookie is that it's there for exactly this reason, try one out, he may blow your head off speed wise! If he doesn't, try again, you will see a pattern!
+
=====Why can't I change my team's name?=====
 
+
Team names can be changed only before the first race of the season. This is also the case where any manager takes over a liquidated team.
=====How much should I pay for my driver?=====
 
 
 
This is probably the second most common question and the most widely argued. Lets start here: [https://www.gpro.net/AvailDrivers.asp Available Drivers].
 
 
 
Take a look at ALL the drivers with 85 OA or under. These are the ones that you can sign now. A tip is to filter them all by salary when deciding what is cheap, reasonable or ridiculous! Take a look at the lowest salary driver and also a look at the highest salary driver. You will probably see a huge gap!
 
 
 
You will see what you think is a VERY cheap driver and what you think is reasonable compared to the rest.
 
 
 
The key things to remember is money is very tight in GPRO, so I wouldn't recommend bidding very high amounts or you will go bankrupt! You can use the soft reset if this happens ([https://www.gpro.net/SoftReset.asp Soft Reset]), but remember:
 
 
 
*You cannot soft reset your account if you have done more than 17 races
 
*You can only soft reset your account only after Race 3 and before Race 14 of the ongoing season
 
 
 
The main thing here is if you spend a lot of money on a driver, especially with a long contract (As you have to pay half their remaining contract if you then want to change early) then you could seriously damage your finances!
 
 
 
So I advise as cheap as possible, and if you are experimenting, shorter contracts in case it doesn't work! Once you have found what makes a driver faster, you will have a great idea on what to offer and how long the contract should be.
 
 
 
=====Any more advice?=====
 
 
 
* If you are still stuck as to what you think is a good driver, why not check out their past history? GPRO records histories of all drivers and the managers they raced for and in what leagues, so if you find a gem that has scored points before then who says he won't score points for you? Its not always the case of course, but it may help. Or even help you to decide how to train your driver.
 
 
 
* Download the market file that is available on the drivers market page. This will give you every driver available that market and you can filter and search 'til your heart is content!
 
 
 
* Take your time, and don't make rushed decisions, you won't win Elite straight away, just learn the game and have fun. Afford yourself time to make mistakes and learn what makes a driver fast. If you rush in and bid stupid amounts of money on a rubbish driver, you may spoil your enjoyment of the game and even quit. You will then be missing out on a fantastic game!
 
 
 
* Remember that all the time you are paying huge amounts for your driver salary, you will have less money for upgrading parts, training, facilities and the many other important features in the game. Balance is the key.
 
 
 
* If you are still unsure what to do, join a team, speak to people in the community, there are always people willing to help out.
 
 
 
* You don't need to start a new post for every question you have, if you search the forums there will most likely be others who have had the same question as you (Not just drivers, everything!) and you can find some GREAT information in there too. Become a forum researcher, there is gold in them there hills!
 
 
 
* Your driver can be your god in rookie! If you want to focus on gaining more knowledge in the game, spend some time experimenting with drivers as it will pay you dividends in the long run.
 

Latest revision as of 19:54, 22 March 2020

The basics about teams:

  • A team costs $5mil to create.
  • You cannot create a team if your money balance is negative.
  • You cannot create a team between seasons if your money balance is lower than $5.000.000 .
  • It costs $3mil to join a team. This money is paid to the GPROFIA (not to any members of the team), and is only taken upon being accepted into a team.
  • Teams can only be created by managers in the "Amateur" division or higher.
  • Each team has spots for 10 managers. These managers can be from any combination of leagues or divisions.
  • Anyone can join a team, but you have to be accepted by the team leader. It is usually best advised to send the leader a message selling yourself, and explaining why you think you should be accepted.

What are the advantages of being in a team? Can i go it alone or is it wise to team up?

Quite simply, the main advantage of joining a team is shared knowledge.

You can't transfer money, drivers, staff, or any other skills & abilities that would hand a material advantage. Instead, the purpose of teams are for you to put a group of minds together and try to work out the secrets and formulas of the game.

Many teams with a long history are likely to have amassed a substantial knowledge bank that would be invaluable to any manager - therefore if a space opens up in one of these teams, you should expect stiff competition to claim that position. To give yourself the best possible chance, ensure you send a detailed application explaining why you should be selected in front of any other applicants.

Being part of a team also gives the opportunity to receive an equal share of the "team earnings" as explained below.


Team Earnings

At the end of the season (after promotion/relegation is done) every team will receive $40.000 for every team point scored during the season. The total money will then be divided equally between the current members of the team.

As team members participate in races during the season their team points are added to the team total. Unlike the individual championship system, the team championship system awards points to all team members that finish races between position 1 and 30 inclusive. The formula for gained team points in a race for a team member is: TeamPoints = (31-RacePosition)/3 * GroupWeight, where GroupWeight is 1 for Elite group, 0.8 for Master groups, 0.6 for Pro groups, 0.4 for Amateur groups and 0.2 for Rookie groups. All this brings to team points gains as in the following table:

Pos Elite Master Pro Amateur Rookie
1 10 8 6 4 2
2 9.667 7.733 5.8 3.867 1.933
3 9.333 7.467 5.6 3.733 1.867
4 9 7.2 5.4 3.6 1.8
5 8.667 6.933 5.2 3.467 1.733
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
26 1.667 1.333 1 0.667 0.333
27 1.333 1.067 0.8 0.533 0.267
28 1 0.8 0.6 0.4 0.2
29 0.667 0.533 0.4 0.267 0.133
30 0.333 0.267 0.2 0.133 0.067


Frequently Asked Questions

Is the money available for Teams shared at the end of the season or is that the amount each team member receives?

The total winnings will be shared equally among team members.

How do I kick out an inactive team member?

A team leader may kick out another member of the team only after they have missed 4 consecutive races. This can be achieved by navigating to the Team Profile page, and clicking the red cross that appears alongside their name.

If at any time during the season you miss 4 consecutive races then for every next race you miss you will be moved one spot down in your team. This applies both to team leaders and normal members of the team and does not depend on the group you are racing in. For example if you are at spot #4 in the team and you miss 6 races in a row you will be automatically moved to spot #6, as a result the manager who previously had spot #5 will now have spot #4 and the manager that was in spot #6 will now be in spot #5.

Is it possible to remove a team member by force?

In cases when the team leader decides that a team member does not fulfill the requirements of the team for some reason, he or she may start a team "vote out" against the team member. A vote out will cost the team leader $3.000.000 to initiate, and an additional $1.000.000 will be paid by each team member who participates in the vote out (including the team leader). When at least 8 team members have participated in the vote out it is considered successful and the team leader will be given the right to kick out the voted out manager from the team. A team vote out spans over two weeks time from the day it was initiated and only one team member can be voted out at any time.

Why can't I change my team's name?

Team names can be changed only before the first race of the season. This is also the case where any manager takes over a liquidated team.